godot/servers/rendering/renderer_rd/forward_mobile
Manuel Dun e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
..
render_forward_mobile.cpp Don't store instance transform in RD 3D renderer unless requested 2023-04-12 14:41:17 -07:00
render_forward_mobile.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_shader_forward_mobile.cpp Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
scene_shader_forward_mobile.h Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00