godot/servers/rendering/renderer_rd/shaders/forward_clustered
Manuel Dun e2321c21db Enable the use of all builtins on the light shader
When using the light process in spatial shader,
the built-ins work as spected, now they work in forward+,
mobile and compatibility renderer.
2023-06-08 14:14:14 -04:00
..
scene_forward_clustered_inc.glsl Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
scene_forward_clustered.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00