godot/drivers/gles3
clayjohn fea48cdfc6 Fix rendering when using WebGL2.
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
2022-09-06 14:42:08 -07:00
..
effects Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shaders Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
storage Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
rasterizer_canvas_gles3.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h Fix various uninitialized member pointers 2022-09-06 11:20:27 +02:00
shader_gles3.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00