godot/drivers/gles3/shaders
clayjohn fea48cdfc6 Fix rendering when using WebGL2.
Fixes include using proper depth buffer format in 3D (this had previously been fixed already but the changes were lost in a rebase), Remove unused lighting and shadowing code in 2D, and update 2D UBOs using glBufferSubData so that they remain the appropriate size.
2022-09-06 14:42:08 -07:00
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SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
canvas.glsl Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
canvas_shadow.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
canvas_uniforms_inc.glsl Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
copy.glsl Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
scene.glsl Implement Octahedral on OpenGL3 2022-08-13 10:20:14 -07:00
sky.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
stdlib_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap.glsl Fix tonemapper shader to correctly apply alpha channel 2022-05-18 06:43:07 +03:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00