This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
e2b39bfdc4
godot
/
servers
/
rendering
/
dummy
History
Gábor Pál Korom
6865d2d002
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran (
https://migeran.com
).
2022-11-07 12:53:03 +01:00
..
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
storage
Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored by Migeran (
https://migeran.com
).
2022-11-07 12:53:03 +01:00
rasterizer_canvas_dummy.h
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
rasterizer_dummy.h
Use a giant UBO to optimize performance in 2D
2022-10-06 11:24:45 -07:00
rasterizer_scene_dummy.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00