godot/platform/linuxbsd/wayland
Riteo 343ea9c6f7 Wayland: clear button mask on pointer leave
While experimenting with the recent "extent to title" PR, I noticed that
it's not guaranteed for a "button released" event to be emitted when
the pointer leaves the main surface, leaving some buttons stuck.

Not doing this for tablets since the spec makes this behavior clear and
explicit, so we (hopefully) shouldn't have this issue there.
2024-09-10 20:53:53 +02:00
..
dynwrappers Add Wayland support 2024-01-30 16:44:47 +01:00
SCsub [Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
detect_prime_egl.cpp EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
detect_prime_egl.h EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
display_server_wayland.cpp Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste 2024-09-04 11:16:42 +02:00
display_server_wayland.h Wayland: minimize surface commits and limit them to the main thread 2024-06-28 01:47:25 +02:00
egl_manager_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland.h Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland_gles.cpp Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
key_mapping_xkb.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
key_mapping_xkb.h Add Wayland support 2024-01-30 16:44:47 +01:00
rendering_context_driver_vulkan_wayland.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wayland_thread.cpp Wayland: clear button mask on pointer leave 2024-09-10 20:53:53 +02:00
wayland_thread.h Use wayland-egl-core.h instead of wayland-egl.h 2024-08-23 14:16:37 -07:00