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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit
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.. | ||
export | ||
context_gl_x11.cpp | ||
context_gl_x11.h | ||
crash_handler_x11.cpp | ||
crash_handler_x11.h | ||
detect_prime.cpp | ||
detect_prime.h | ||
detect.py | ||
godot_x11.cpp | ||
joypad_linux.cpp | ||
joypad_linux.h | ||
key_mapping_x11.cpp | ||
key_mapping_x11.h | ||
logo.png | ||
os_x11.cpp | ||
os_x11.h | ||
pck_embed.ld | ||
pck_embed.legacy.ld | ||
platform_config.h | ||
platform_x11_builders.py | ||
power_x11.cpp | ||
power_x11.h | ||
SCsub |