e2c28675ef
- Fix objects with no material being considered as fully transparent by the lightmapper. - Added "environment_min_light" property: gives artistic control over the shadow color. - Fixed "Custom Color" environment mode, it was ignored before. - Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not. - Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update). - Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes. - Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement. |
||
---|---|---|
.. | ||
blend_shape.glsl | ||
canvas_shadow.glsl | ||
canvas.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_filter.glsl | ||
effect_blur.glsl | ||
exposure.glsl | ||
lens_distorted.glsl | ||
particles.glsl | ||
resolve.glsl | ||
scene.glsl | ||
screen_space_reflection.glsl | ||
SCsub | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
ssao.glsl | ||
stdlib.glsl | ||
subsurf_scattering.glsl | ||
tonemap.glsl |