262 lines
12 KiB
C++
262 lines
12 KiB
C++
/*************************************************************************/
|
|
/* physics_2d_server_sw.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PHYSICS_2D_SERVER_SW
|
|
#define PHYSICS_2D_SERVER_SW
|
|
|
|
#include "joints_2d_sw.h"
|
|
#include "servers/physics_2d_server.h"
|
|
#include "shape_2d_sw.h"
|
|
#include "space_2d_sw.h"
|
|
#include "step_2d_sw.h"
|
|
|
|
class Physics2DServerSW : public Physics2DServer {
|
|
|
|
GDCLASS(Physics2DServerSW, Physics2DServer);
|
|
|
|
friend class Physics2DDirectSpaceStateSW;
|
|
friend class Physics2DDirectBodyStateSW;
|
|
bool active;
|
|
int iterations;
|
|
bool doing_sync;
|
|
real_t last_step;
|
|
|
|
int island_count;
|
|
int active_objects;
|
|
int collision_pairs;
|
|
|
|
bool using_threads;
|
|
|
|
Step2DSW *stepper;
|
|
Set<const Space2DSW *> active_spaces;
|
|
|
|
Physics2DDirectBodyStateSW *direct_state;
|
|
|
|
mutable RID_Owner<Shape2DSW> shape_owner;
|
|
mutable RID_Owner<Space2DSW> space_owner;
|
|
mutable RID_Owner<Area2DSW> area_owner;
|
|
mutable RID_Owner<Body2DSW> body_owner;
|
|
mutable RID_Owner<Joint2DSW> joint_owner;
|
|
|
|
static Physics2DServerSW *singletonsw;
|
|
|
|
//void _clear_query(Query2DSW *p_query);
|
|
public:
|
|
struct CollCbkData {
|
|
|
|
Vector2 valid_dir;
|
|
real_t valid_depth;
|
|
int max;
|
|
int amount;
|
|
Vector2 *ptr;
|
|
};
|
|
|
|
static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
|
|
|
|
virtual RID shape_create(ShapeType p_shape);
|
|
virtual void shape_set_data(RID p_shape, const Variant &p_data);
|
|
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
|
|
|
|
virtual ShapeType shape_get_type(RID p_shape) const;
|
|
virtual Variant shape_get_data(RID p_shape) const;
|
|
virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
|
|
|
|
virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count);
|
|
|
|
/* SPACE API */
|
|
|
|
virtual RID space_create();
|
|
virtual void space_set_active(RID p_space, bool p_active);
|
|
virtual bool space_is_active(RID p_space) const;
|
|
|
|
virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
|
|
virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
|
|
|
|
virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
|
|
virtual Vector<Vector2> space_get_contacts(RID p_space) const;
|
|
virtual int space_get_contact_count(RID p_space) const;
|
|
|
|
// this function only works on fixed process, errors and returns null otherwise
|
|
virtual Physics2DDirectSpaceState *space_get_direct_state(RID p_space);
|
|
|
|
/* AREA API */
|
|
|
|
virtual RID area_create();
|
|
|
|
virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode);
|
|
virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const;
|
|
|
|
virtual void area_set_space(RID p_area, RID p_space);
|
|
virtual RID area_get_space(RID p_area) const;
|
|
|
|
virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D());
|
|
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
|
|
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform);
|
|
|
|
virtual int area_get_shape_count(RID p_area) const;
|
|
virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
|
|
virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const;
|
|
|
|
virtual void area_remove_shape(RID p_area, int p_shape_idx);
|
|
virtual void area_clear_shapes(RID p_area);
|
|
|
|
virtual void area_attach_object_instance_ID(RID p_area, ObjectID p_ID);
|
|
virtual ObjectID area_get_object_instance_ID(RID p_area) const;
|
|
|
|
virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
|
|
virtual void area_set_transform(RID p_area, const Transform2D &p_transform);
|
|
|
|
virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const;
|
|
virtual Transform2D area_get_transform(RID p_area) const;
|
|
virtual void area_set_monitorable(RID p_area, bool p_monitorable);
|
|
virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
|
|
virtual void area_set_layer_mask(RID p_area, uint32_t p_mask);
|
|
|
|
virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
|
|
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
|
|
|
|
virtual void area_set_pickable(RID p_area, bool p_pickable);
|
|
|
|
/* BODY API */
|
|
|
|
// create a body of a given type
|
|
virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
|
|
|
|
virtual void body_set_space(RID p_body, RID p_space);
|
|
virtual RID body_get_space(RID p_body) const;
|
|
|
|
virtual void body_set_mode(RID p_body, BodyMode p_mode);
|
|
virtual BodyMode body_get_mode(RID p_body) const;
|
|
|
|
virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D());
|
|
virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
|
|
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform);
|
|
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant &p_metadata);
|
|
|
|
virtual int body_get_shape_count(RID p_body) const;
|
|
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
|
|
virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const;
|
|
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
|
|
|
|
virtual void body_remove_shape(RID p_body, int p_shape_idx);
|
|
virtual void body_clear_shapes(RID p_body);
|
|
|
|
virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx, bool p_enable);
|
|
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
|
|
|
|
virtual void body_attach_object_instance_ID(RID p_body, uint32_t p_ID);
|
|
virtual uint32_t body_get_object_instance_ID(RID p_body) const;
|
|
|
|
virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode);
|
|
virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const;
|
|
|
|
virtual void body_set_layer_mask(RID p_body, uint32_t p_mask);
|
|
virtual uint32_t body_get_layer_mask(RID p_body) const;
|
|
|
|
virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
|
|
virtual uint32_t body_get_collision_mask(RID p_) const;
|
|
|
|
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
|
|
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
|
|
|
|
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
|
|
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
|
|
|
|
virtual void body_set_applied_force(RID p_body, const Vector2 &p_force);
|
|
virtual Vector2 body_get_applied_force(RID p_body) const;
|
|
|
|
virtual void body_set_applied_torque(RID p_body, real_t p_torque);
|
|
virtual real_t body_get_applied_torque(RID p_body) const;
|
|
|
|
virtual void body_add_force(RID p_body, const Vector2 &p_offset, const Vector2 &p_force);
|
|
|
|
virtual void body_apply_impulse(RID p_body, const Vector2 &p_pos, const Vector2 &p_impulse);
|
|
virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity);
|
|
|
|
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
|
|
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
|
|
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
|
|
|
|
virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
|
|
virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
|
|
|
|
virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
|
|
virtual bool body_is_omitting_force_integration(RID p_body) const;
|
|
|
|
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
|
|
virtual int body_get_max_contacts_reported(RID p_body) const;
|
|
|
|
virtual void body_set_one_way_collision_direction(RID p_body, const Vector2 &p_direction);
|
|
virtual Vector2 body_get_one_way_collision_direction(RID p_body) const;
|
|
|
|
virtual void body_set_one_way_collision_max_depth(RID p_body, real_t p_max_depth);
|
|
virtual real_t body_get_one_way_collision_max_depth(RID p_body) const;
|
|
|
|
virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
|
|
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count);
|
|
|
|
virtual void body_set_pickable(RID p_body, bool p_pickable);
|
|
|
|
virtual bool body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.001, MotionResult *r_result = NULL);
|
|
|
|
/* JOINT API */
|
|
|
|
virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
|
|
virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
|
|
|
|
virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
|
|
virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
|
|
virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
|
|
virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value);
|
|
virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
|
|
virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
|
|
virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const;
|
|
|
|
virtual JointType joint_get_type(RID p_joint) const;
|
|
|
|
/* MISC */
|
|
|
|
virtual void free(RID p_rid);
|
|
|
|
virtual void set_active(bool p_active);
|
|
virtual void init();
|
|
virtual void step(real_t p_step);
|
|
virtual void sync();
|
|
virtual void flush_queries();
|
|
virtual void end_sync();
|
|
virtual void finish();
|
|
|
|
int get_process_info(ProcessInfo p_info);
|
|
|
|
Physics2DServerSW();
|
|
~Physics2DServerSW();
|
|
};
|
|
|
|
#endif
|