godot/modules/csg
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
doc_classes CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
csg.h Fixed a typo in csg module 2021-10-12 11:12:19 +07:00
csg_gizmos.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
csg_gizmos.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
csg_shape.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
csg_shape.h CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type. 2021-09-27 21:24:19 -04:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00