godot/scene
20kdc e2df5d661d Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)
This version of the commit has the on_ceiling/on_wall fix without any
 explaination of that code, since apparently it wasn't complicated enough.

As for the notes at the top of the function, they're still there.

move_and_slide is rather useful for character-controllers, etc.
It reduces the amount of boilerplate code.
Not having move_and_slide makes the APIs somewhat inconsistent.

(It might be nice to figure out a way to share the code between the two
move_and_slide implementations, but that's for someone who knows what
the policy is on shared code like that.)
2017-04-21 21:19:41 +01:00
..
2d Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
3d Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) 2017-04-21 21:19:41 +01:00
animation Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gui Merge pull request #8417 from neikeq/hello-there 2017-04-20 02:20:04 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
resources Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin 2017-04-20 02:10:55 +02:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00