godot/scene/animation
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
animation_blend_space_1d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_1d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree.cpp Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
animation_blend_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_node_state_machine.cpp Improvements of state machine 2022-05-02 13:06:36 -03:00
animation_node_state_machine.h Improvements of state machine 2022-05-02 13:06:36 -03:00
animation_player.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_player.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_tree.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
animation_tree.h Improvements of state machine 2022-05-02 13:06:36 -03:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.cpp Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
tween.h Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00