godot/scene
smix8 e33fa9d833 Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
2022-05-16 14:25:20 +02:00
..
2d Merge pull request #51591 from Calinou/call-group-default-immediate 2022-05-10 14:52:23 +02:00
3d Remove unused GPUParticlesCollisionHeightField3D.follow_camera_push_ratio property 2022-05-13 04:19:28 +02:00
animation Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
gui Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit. 2022-05-13 09:33:24 +03:00
main Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
resources Clamp NavigationMesh sample_distance above zero 2022-05-16 14:25:20 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00