godot/platform
Zher Huei Lee e3e2f06324 Replacement of internal RegEx with PCRE2
The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.

One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.

As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.

Duplicate names are enabled and the with the first matching instance
used.

Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
2017-08-19 19:29:14 +08:00
..
android Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
haiku Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
iphone removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
javascript removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
osx Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
server Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
uwp Use const reference where favorable 2017-08-14 13:28:06 -04:00
windows Windows: Drop support for obsolete MinGW 2017-08-18 21:46:46 +02:00
x11 Replacement of internal RegEx with PCRE2 2017-08-19 19:29:14 +08:00