godot/main
Ruslan Mustakov 5092098947 Destroy AudioServer after other non-core types are unregistered
This is important for some GDNative bindings and probably for Mono. They
may keep references to audio objects which are freed when they are
unregistered. If AudioServer is already deleted at that point, it causes
segfaults.
2018-01-11 17:03:38 +07:00
..
tests Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub fixed reference to splash file 2017-12-16 16:20:36 -03:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
input_default.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
main.cpp Destroy AudioServer after other non-core types are unregistered 2018-01-11 17:03:38 +07:00
main.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00
splash_editor.png Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00