godot/servers/rendering/renderer_rd
QbieShay e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
..
effects Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
environment Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
forward_clustered reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
forward_mobile reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
shaders reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Fixed unshaded mode lightmaps 2024-04-17 10:38:54 +01:00
renderer_scene_render_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00