..
effects
Use a src rect for copying from screen with CanvasGroup in the mobile backend
2024-04-17 15:19:20 -07:00
environment
Revert change to default depth clear value in draw_list_begin
2024-04-17 19:08:22 -07:00
forward_clustered
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
forward_mobile
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
shaders
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix unsafe uses of Callable.is_null()
2024-04-27 16:22:57 +02:00
cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Fixed unshaded mode lightmaps
2024-04-17 10:38:54 +01:00
renderer_scene_render_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
shader_rd.h
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00