godot/servers/rendering/renderer_rd/forward_mobile
QbieShay e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
..
render_forward_mobile.cpp Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
render_forward_mobile.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_mobile.cpp reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
scene_shader_forward_mobile.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00