godot/platform/windows
Rémi Verschelde 7f49e2a7a0 Merge pull request #10487 from marcelofg55/curscr_as_default
p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
..
export
SCsub
context_gl_win.cpp
context_gl_win.h
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Windows: Drop support for obsolete MinGW 2017-08-18 21:46:46 +02:00
godot.ico
godot_res.rc
godot_win.cpp
joypad.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
joypad.h
key_mapping_win.cpp
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Merge pull request #10487 from marcelofg55/curscr_as_default 2017-08-22 08:12:04 +02:00
os_windows.h p_screen param from get_screen_* funcs now default to the current screen 2017-08-21 18:28:29 -03:00
packet_peer_udp_winsock.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
packet_peer_udp_winsock.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
platform_config.h
power_windows.cpp
power_windows.h
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
tcp_server_winsock.h Use const reference where favorable 2017-08-14 13:28:06 -04:00