godot/scene/multiplayer
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_spawner.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_spawner.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_synchronizer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_cache_interface.cpp [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_cache_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp [Net] Fix multi-peer path-only replication. 2022-02-21 19:05:04 +01:00
scene_replication_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_state.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_state.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00