godot/scene
Hugo Locurcio e47d0e021a
Improve the appearance of simple parallax in StandardMaterial3D
This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-08-09 15:10:39 +02:00
..
2d Fix get_used_rect() calculation 2021-08-05 20:40:21 +02:00
3d Fix Path3D initial forward calculation 2021-08-07 12:39:34 +02:00
animation Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
main Merge pull request #51006 from foxydevloper/drag-drop-naming 2021-08-03 09:38:03 +02:00
resources Improve the appearance of simple parallax in StandardMaterial3D 2021-08-09 15:10:39 +02:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00