godot/servers
PouleyKetchoupp dafb6edacf Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
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audio Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
physics_3d Fix compilation warnings in Shape2DSW/Shape3DSW 2021-08-19 16:19:49 -07:00
rendering Improvements to SpotLight3D and OmniLight3D's shadows 2021-08-19 13:46:51 +02:00
xr Fix various typos with codespell 2021-07-25 11:21:51 +02:00
SCsub
audio_server.cpp Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
audio_server.h Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale` 2021-08-07 12:32:42 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
display_server.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
display_server_headless.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_2d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.cpp API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_server_3d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
register_server_types.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
register_server_types.h
rendering_server.cpp Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
rendering_server.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
text_server.h Merge pull request #51178 from Geometror/layout-options-textline-textparagraph 2021-08-11 07:51:57 +02:00
xr_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00