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audio
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
camera
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
physics_2d
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Fix compilation warnings in Shape2DSW/Shape3DSW
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2021-08-19 16:19:49 -07:00 |
physics_3d
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Fix compilation warnings in Shape2DSW/Shape3DSW
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2021-08-19 16:19:49 -07:00 |
rendering
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
xr
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
SCsub
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…
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audio_server.cpp
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
audio_server.h
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Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
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2021-08-07 12:32:42 -03:00 |
camera_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
camera_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
display_server.cpp
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
display_server.h
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
display_server_headless.h
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Move `alert` function from `DisplayServer` to `OS`.
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2021-07-22 21:50:35 +03:00 |
navigation_server_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_server_2d.cpp
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API improvement on physics, mainly CharacterBody
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2021-08-15 12:53:29 +02:00 |
physics_server_2d.h
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API improvement on physics, mainly CharacterBody
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2021-08-15 12:53:29 +02:00 |
physics_server_3d.cpp
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API improvement on physics, mainly CharacterBody
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2021-08-15 12:53:29 +02:00 |
physics_server_3d.h
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API improvement on physics, mainly CharacterBody
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2021-08-15 12:53:29 +02:00 |
register_server_types.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
register_server_types.h
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…
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rendering_server.cpp
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Use the Unicode multiplication symbol where relevant
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2021-08-12 21:45:33 +02:00 |
rendering_server.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_server.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
xr_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
xr_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |