godot/servers/visual
Cory Petkovsek 4204c02fd1
Calculate instance depth after shadow calculation in VisualServer
(cherry picked from commit 096417905b)
2021-07-26 14:39:44 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer.h Clear glErrors instead of crashing when initializing GLES3 2021-06-29 13:53:07 +02:00
shader_language.cpp Tweak shader errors for features only usable in GLES3 2021-03-07 13:27:13 +01:00
shader_language.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_types.cpp Add METALLIC to light() built-ins 2021-02-02 13:02:46 +01:00
shader_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_canvas.h Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_globals.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_globals.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_raster.cpp Fix negative VRAM values 2021-03-09 09:51:17 +00:00
visual_server_raster.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
visual_server_scene.cpp Calculate instance depth after shadow calculation in VisualServer 2021-07-26 14:39:44 +02:00
visual_server_scene.h Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-13 12:19:05 +02:00
visual_server_viewport.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp Modernize atomics 2021-02-18 12:23:25 +01:00
visual_server_wrap_mt.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00