godot/modules/csg
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
doc_classes Rename `CSGPrimitive3D.invert_faces` to `flip_faces` 2022-05-06 20:51:46 -05:00
editor Fix CSG gizmos only working on root shapes 2022-04-06 13:36:34 +03:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
csg.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
csg_shape.cpp Rename `CSGPrimitive3D.invert_faces` to `flip_faces` 2022-05-06 20:51:46 -05:00
csg_shape.h Rename `CSGPrimitive3D.invert_faces` to `flip_faces` 2022-05-06 20:51:46 -05:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00