godot/main
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
..
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Improve autoload inheritance error message 2022-04-04 15:51:02 -04:00
main.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
main_timer_sync.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
performance.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
performance.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00