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audio
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics
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ConeTwistJoint: Initialize 'm_angularOnly'.
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2017-06-26 09:17:19 +02:00 |
physics_2d
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Simplified 2D Kinematicbody.. 3D will wait a bit.
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2017-06-24 12:34:29 -03:00 |
visual
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Some adjustments to toon material to make it more flexible
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2017-07-08 14:01:56 -03:00 |
audio_server.cpp
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AudioServer: Set singleton to NULL when destructed
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2017-04-27 21:36:35 +02:00 |
audio_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
physics_2d_server.h
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Simplified 2D Kinematicbody.. 3D will wait a bit.
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2017-06-24 12:34:29 -03:00 |
physics_server.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_server.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
register_server_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-01 00:35:16 +01:00 |
server_wrap_mt_common.h
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Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
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2017-06-17 23:27:42 -03:00 |
visual_server.cpp
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Clean up normalmapping, make sure tangents are imported correctly.
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2017-07-03 10:45:34 -03:00 |
visual_server.h
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Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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2017-07-08 12:36:15 -03:00 |