godot/servers
Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible
Ability to also disable specular
2017-07-08 14:01:56 -03:00
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audio Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics ConeTwistJoint: Initialize 'm_angularOnly'. 2017-06-26 09:17:19 +02:00
physics_2d Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
visual Some adjustments to toon material to make it more flexible 2017-07-08 14:01:56 -03:00
audio_server.cpp AudioServer: Set singleton to NULL when destructed 2017-04-27 21:36:35 +02:00
audio_server.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
physics_2d_server.h Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
register_server_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
visual_server.h Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00