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e61f5867e8
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
reduz
bf77016c8a
Reimplement skeletons and blend shapes
...
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
SCsub
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
bokeh_dof.glsl
…
canvas.glsl
…
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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cluster_data_inc.glsl
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copy.glsl
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copy_to_fb.glsl
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cube_to_dp.glsl
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cubemap_downsampler.glsl
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cubemap_filter.glsl
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cubemap_roughness.glsl
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gi.glsl
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giprobe.glsl
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giprobe_debug.glsl
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giprobe_sdf.glsl
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giprobe_write.glsl
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luminance_reduce.glsl
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particles.glsl
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particles_copy.glsl
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resolve.glsl
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roughness_limiter.glsl
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scene_forward.glsl
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scene_forward_inc.glsl
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screen_space_reflection.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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sdfgi_debug.glsl
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sdfgi_debug_probes.glsl
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sdfgi_direct_light.glsl
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sdfgi_fields.glsl
Fixes to recent Vulkan errors
2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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shadow_reduce.glsl
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skeleton.glsl
Reimplement skeletons and blend shapes
2020-12-16 14:32:04 -03:00
sky.glsl
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sort.glsl
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specular_merge.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_minify.glsl
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subsurface_scattering.glsl
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tonemap.glsl
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volumetric_fog.glsl
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