godot/servers/rendering/renderer_rd/shaders
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
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SCsub Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
bokeh_dof.glsl
canvas.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
gi.glsl
giprobe.glsl
giprobe_debug.glsl
giprobe_sdf.glsl
giprobe_write.glsl
luminance_reduce.glsl
particles.glsl
particles_copy.glsl
resolve.glsl
roughness_limiter.glsl
scene_forward.glsl
scene_forward_inc.glsl
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
sdfgi_debug.glsl
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl
sdfgi_fields.glsl Fixes to recent Vulkan errors 2020-12-10 22:47:53 -08:00
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
shadow_reduce.glsl
skeleton.glsl Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
sky.glsl
sort.glsl
specular_merge.glsl
ssao.glsl
ssao_blur.glsl
ssao_minify.glsl
subsurface_scattering.glsl
tonemap.glsl
volumetric_fog.glsl