godot/core/variant
Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
array.cpp Fix `Array.slice()` rounding for `abs(step) != 1` 2023-03-14 15:46:45 +01:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
callable.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable_bind.cpp Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
callable_bind.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
container_type_validate.h GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
dictionary.cpp GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
dictionary.h GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
method_ptrcall.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
native_ptr.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
type_info.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
typed_array.h Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant.cpp Fix expected argument count in Callable call error text 2023-04-19 16:06:00 +02:00
variant.h Make sure Variant is not implicitely cast when using operator[] 2023-02-13 10:50:22 +01:00
variant_call.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
variant_construct.cpp Add ValidatedCall to MethodBind 2023-04-30 20:01:26 +02:00
variant_construct.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_destruct.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_destruct.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_internal.h Improve user-friendliness of "return value as function param" pattern in GDExtension API 2023-05-15 17:14:57 +02:00
variant_op.cpp Fix `Variant::in()` error on invalid `evaluate` 2023-02-13 12:37:41 +01:00
variant_op.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
variant_setget.cpp Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_setget.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
variant_utility.cpp Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00