godot/scene/2d
2015-12-08 20:25:08 -03:00
..
animated_sprite.cpp -fixes to animatedsprite used with atlas 2015-11-11 17:39:06 -03:00
animated_sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
area_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
area_2d.h Merge pull request #1932 from Faless/gravity_distance_full 2015-06-07 00:25:37 -03:00
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp Fix for smoothing camera2D when you change zoom, fix #2074. 2015-09-03 19:23:39 -03:00
camera_2d.h new space shooter demo 2015-06-11 10:00:48 -03:00
canvas_item.cpp Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
canvas_item.h Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
canvas_modulate.cpp support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
canvas_modulate.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
collision_object_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
collision_polygon_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_shape_2d.cpp Move the shape test to a little sooner 2015-09-22 21:30:37 -03:00
collision_shape_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
joints_2d.cpp made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
joints_2d.h made the exclusion of nodes from joints optional, fixes #3015 2015-12-08 17:47:12 -03:00
light_2d.cpp -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_2d.h -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
light_occluder_2d.cpp lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
light_occluder_2d.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
navigation2d.cpp Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
navigation2d.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_polygon.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_polygon.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
node_2d_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
node_2d.h -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
parallax_background.cpp ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_background.h ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
parallax_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
particles_2d.h Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
path_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
path_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path_texture.cpp Polygon2D 2014-07-07 17:44:21 -03:00
path_texture.h Polygon2D 2014-07-07 17:44:21 -03:00
physics_body_2d.cpp new file dialog! 2015-06-06 09:44:38 -03:00
physics_body_2d.h new file dialog! 2015-06-06 09:44:38 -03:00
polygon_2d.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
polygon_2d.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
position_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
ray_cast_2d.h Add type mask property to RayCast2D 2015-10-10 05:46:47 +02:00
remote_transform_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
remote_transform_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sample_player_2d.cpp Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D 2015-09-26 21:06:12 +02:00
sample_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
screen_button.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
sound_player_2d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sound_player_2d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
sprite.cpp -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
sprite.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
tile_map.cpp Fix for negative coords. Regarding issue #2665 2015-10-24 21:47:48 -04:00
tile_map.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
visibility_notifier_2d.cpp ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
visibility_notifier_2d.h ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
y_sort.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
y_sort.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00