godot/scene
Rémi Verschelde a41c45c335
Merge pull request #16060 from sdfgeoff/apply_torque
Exposed apply_torque_impulse to gdscript
2018-02-19 21:38:33 +01:00
..
2d Merge pull request #16566 from groud/gui_input_rework 2018-02-19 20:05:35 +01:00
3d Merge pull request #16060 from sdfgeoff/apply_torque 2018-02-19 21:38:33 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fixes OptionButton selection index being reset to zero at instanciation 2018-02-19 20:25:34 +01:00
main Clean up some bad words from code comments 2018-02-17 16:00:39 +03:00
resources Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value 2018-02-14 17:05:19 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00