godot/scene
Ryan Hitchman e7978fe277 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879

(cherry picked from commit 734b9d2379)
2023-09-20 22:44:03 +02:00
..
2d Fix global transform validity for `Node2D` and `Control` 2023-09-20 22:44:03 +02:00
3d Make NavigationRegion3D baking NavMesh on the main thread not finish deferred 2023-08-31 20:19:30 +02:00
animation Fix infinity loop state can't break 2023-07-10 17:26:14 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Fix arg count checks in SceneDebugger 2023-08-31 20:19:31 +02:00
gui Fix global transform validity for `Node2D` and `Control` 2023-09-20 22:44:03 +02:00
main Enable transparent background for GUI tooltips 2023-09-20 22:44:03 +02:00
resources Fix Curve3D baking up vectors for nontrivial curves. 2023-09-20 22:44:03 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00