godot/servers/rendering/renderer_rd
Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
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effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
forward_clustered Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
forward_mobile Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
shaders Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
spirv-reflect
storage_rd Merge pull request #73313 from clayjohn/particles-split 2023-04-12 17:01:17 +02:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Set value of line_point_count outside of initialization 2023-03-16 01:20:41 -04:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h