godot/servers/rendering/renderer_rd/forward_clustered
Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
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render_forward_clustered.cpp Don't store instance transform in RD 3D renderer unless requested 2023-04-12 14:41:17 -07:00
render_forward_clustered.h Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
scene_shader_forward_clustered.h Take alpha antialising options into account when setting up materials 2023-01-11 21:29:36 -08:00