godot/scene
Rémi Verschelde b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
..
2d Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
3d Use `get_node_or_null` when null checks are present 2023-06-10 13:22:56 +02:00
animation Use `get_node_or_null` when null checks are present 2023-06-10 13:22:56 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Merge pull request #78092 from KoBeWi/must_protecc_selection 2023-06-12 14:14:44 +02:00
main Merge pull request #78110 from Sauermann/fix-nofocus-focus 2023-06-12 11:55:58 +02:00
resources Merge pull request #77945 from AThousandShips/null_check 2023-06-10 12:11:48 +02:00
theme Merge pull request #68429 from KoBeWi/PropertySettings 2023-01-06 22:59:29 +01:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Don't disable `Material` and `PlaceholderMaterial` when `disable_3d=yes` 2023-05-30 11:44:21 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00