godot/platform
MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components.
This makes it much faster to get started with Direct3D 12 builds,
as you only need to run `python .\misc\scripts\install_d3d12_sdk_windows.py`
then run `scons d3d12=yes`.

This installs DirectX Shader Compiler, Mesa NIR, WinPixEventRuntime
and DirectX 12 Agility SDK.

- Define a default path that uses the locations from the script.
- Now the default path is in "%LOCALAPPDATA%\Godot\build_deps\"
- Updated CI to use this new python script.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-01-24 20:11:43 +08:00
..
android Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
ios Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
linuxbsd [X11] Don't re-set input focus if the given window already has it 2024-01-18 08:52:03 -06:00
macos Merge pull request #85206 from bruvzg/mac_clang_version_check_update 2024-01-18 16:33:39 +01:00
web Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
windows Add a python script to install Direct3D 12 SDK components. 2024-01-24 20:11:43 +08:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00