godot/scene/main
Sean Kim 378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
..
SCsub
canvas_layer.cpp Fix potential nullptr dereference in CanvasLayer 2021-10-23 11:57:52 +02:00
canvas_layer.h
http_request.cpp Revert HTTPRequest gzip compression support. 2021-10-14 12:51:37 +02:00
http_request.h Revert HTTPRequest gzip compression support. 2021-10-14 12:51:37 +02:00
instance_placeholder.cpp
instance_placeholder.h
node.cpp
node.h
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Merge pull request #53572 from kleonc/scene-tree-free-objects-queued-during-destruction-3x 2021-10-08 18:10:45 +02:00
scene_tree.h implement better ui scaling 2021-10-05 14:30:38 +02:00
timer.cpp Add a warning for Timer nodes with very low wait times 2021-10-09 11:36:03 +02:00
timer.h Add a warning for Timer nodes with very low wait times 2021-10-09 11:36:03 +02:00
viewport.cpp Merge pull request #52365 from jitspoe/3.x.viewport_error_fix 2021-10-05 18:51:51 +02:00
viewport.h Add Listener2D 2021-10-05 13:29:59 +02:00