godot/editor/icons/KeyboardPhysical.svg
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00

1 line
481 B
XML

<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path d="M4 2a1 1 0 0 0-1 1v9.084c0 .506.448.916 1 .916h8c.552 0 1-.41 1-.916V3a1 1 0 0 0-1-1zm2.762 1.768h2.476l3.264 7.464H9.898l-.502-1.3H6.561l-.502 1.3H3.498zm1.217 2.474L7.254 8.12h1.45z" fill="#e0e0e0" fill-opacity=".996"/><path d="M27 2h7v14h-7z" fill="#fff" fill-opacity=".996"/><path fill="#e0e0e0" fill-opacity=".996" d="M1 4v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V4h-1v9a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4z"/></svg>