godot/servers/rendering
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
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renderer_rd Add nodiscard to core math classes to catch c++ errors. 2022-01-20 13:07:49 +00:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rasterizer_dummy.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_canvas_cull.cpp Fix invalid read when using LightOccluder2D 2022-01-17 16:02:26 +08:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_cull.cpp Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
renderer_scene_cull.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 2022-01-04 16:43:23 +01:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule 2022-01-11 08:44:36 +01:00
renderer_viewport.h Merge pull request #56305 from Calinou/rename-lod-threshold 2022-01-04 15:28:06 +01:00
rendering_device.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rendering_device.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
rendering_device_binds.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_device_binds.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_default.cpp Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
rendering_server_default.h Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
rendering_server_globals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rendering_server_globals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_compiler.cpp Unify variable and array declarations in shaders 2022-01-18 12:42:39 +03:00
shader_compiler.h Optimize include files to improve `shader_language.h` compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_language.h Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_types.cpp Merge pull request #54791 from NHodgesVFX/master 2022-01-04 16:52:27 +01:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00