godot/servers
Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00
..
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
physics_2d Use real_t as floating point type in physics code. 2017-02-13 17:42:02 -06:00
visual Fixed compilation issues with Visual Studio 2017-02-08 18:14:52 -05:00
audio_server.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio_server.h Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
physics_2d_server.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_2d_server.h Type renames: 2017-01-11 00:52:51 -03:00
physics_server.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_server.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
register_server_types.cpp Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
register_server_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
visual_server.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visual_server.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00