godot/scene
Rémi Verschelde 08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
..
2d Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error 2023-09-26 17:52:55 +02:00
3d Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D 2023-09-28 20:04:30 +02:00
animation Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #77804 from ajreckof/prevent-disapearance-of-mouse-when-SpinBox-is-hidden-while-doing-a-drag-modification 2023-09-29 19:45:03 +02:00
main Fix tooltips behaving incorrectly on Tree nodes 2023-09-28 11:18:15 -03:00
resources Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit 2023-09-29 19:46:42 +02:00
theme Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub