godot/scene/animation
Alistair Leslie-Hughes 6777e1b4bf Replace memory allocation point of ValueTrack correctly in AnimationMixer
When a animation track doesn't have an keys, it's possible that we leak memory due the ERR_CONTINUE_MSG macro usage.

By checking the error condition first, we avoid a allocation and thus the leak.

(cherry picked from commit ea84effb84)
2024-01-25 18:32:35 +01:00
..
SCsub
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_mixer.cpp Replace memory allocation point of ValueTrack correctly in AnimationMixer 2024-01-25 18:32:35 +01:00
animation_mixer.h
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.compat.inc
animation_player.cpp Make default blend_left consider current blend amount 2024-01-25 17:19:42 +01:00
animation_player.h Make default blend_left consider current blend amount 2024-01-25 17:19:42 +01:00
animation_tree.compat.inc
animation_tree.cpp Make unstore AnimationLibrary if AnimationTree is assigned Player 2024-01-25 17:19:41 +01:00
animation_tree.h
easing_equations.h
root_motion_view.cpp
root_motion_view.h
tween.cpp Fix Tween loop initial value 2023-12-07 10:27:05 +01:00
tween.h Fix Tween loop initial value 2023-12-07 10:27:05 +01:00