228 lines
7.6 KiB
Plaintext
228 lines
7.6 KiB
Plaintext
/*************************************************************************/
|
|
/* view_controller.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#import "view_controller.h"
|
|
#include "core/project_settings.h"
|
|
#include "display_server_iphone.h"
|
|
#import "godot_view.h"
|
|
#import "godot_view_renderer.h"
|
|
#import "native_video_view.h"
|
|
#include "os_iphone.h"
|
|
|
|
#import <GameController/GameController.h>
|
|
|
|
@interface ViewController ()
|
|
|
|
@property(strong, nonatomic) GodotViewRenderer *renderer;
|
|
@property(strong, nonatomic) GodotNativeVideoView *videoView;
|
|
|
|
@end
|
|
|
|
@implementation ViewController
|
|
|
|
- (GodotView *)godotView {
|
|
return (GodotView *)self.view;
|
|
}
|
|
|
|
- (void)loadView {
|
|
GodotView *view = [[GodotView alloc] init];
|
|
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
|
|
|
|
self.renderer = renderer;
|
|
self.view = view;
|
|
|
|
view.renderer = self.renderer;
|
|
}
|
|
|
|
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
|
|
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
|
|
|
|
if (self) {
|
|
[self godot_commonInit];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (instancetype)initWithCoder:(NSCoder *)coder {
|
|
self = [super initWithCoder:coder];
|
|
|
|
if (self) {
|
|
[self godot_commonInit];
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void)godot_commonInit {
|
|
// Initialize view controller values.
|
|
}
|
|
|
|
- (void)didReceiveMemoryWarning {
|
|
[super didReceiveMemoryWarning];
|
|
printf("*********** did receive memory warning!\n");
|
|
}
|
|
|
|
- (void)viewDidLoad {
|
|
[super viewDidLoad];
|
|
|
|
[self observeKeyboard];
|
|
|
|
if (@available(iOS 11.0, *)) {
|
|
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
|
|
}
|
|
}
|
|
|
|
- (void)observeKeyboard {
|
|
printf("******** adding observer for keyboard show/hide\n");
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(keyboardOnScreen:)
|
|
name:UIKeyboardDidShowNotification
|
|
object:nil];
|
|
[[NSNotificationCenter defaultCenter]
|
|
addObserver:self
|
|
selector:@selector(keyboardHidden:)
|
|
name:UIKeyboardDidHideNotification
|
|
object:nil];
|
|
}
|
|
|
|
- (void)dealloc {
|
|
[self.videoView stopVideo];
|
|
|
|
self.videoView = nil;
|
|
self.renderer = nil;
|
|
|
|
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
|
}
|
|
|
|
// MARK: Orientation
|
|
|
|
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
|
|
return UIRectEdgeAll;
|
|
}
|
|
|
|
- (BOOL)shouldAutorotate {
|
|
if (!DisplayServerIPhone::get_singleton()) {
|
|
return NO;
|
|
}
|
|
|
|
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
|
|
case DisplayServer::SCREEN_SENSOR:
|
|
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
|
|
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
|
|
return YES;
|
|
default:
|
|
return NO;
|
|
}
|
|
}
|
|
|
|
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
|
|
if (!DisplayServerIPhone::get_singleton()) {
|
|
return UIInterfaceOrientationMaskAll;
|
|
}
|
|
|
|
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
|
|
case DisplayServer::SCREEN_PORTRAIT:
|
|
return UIInterfaceOrientationMaskPortrait;
|
|
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
|
|
return UIInterfaceOrientationMaskLandscapeRight;
|
|
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
|
|
return UIInterfaceOrientationMaskPortraitUpsideDown;
|
|
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
|
|
return UIInterfaceOrientationMaskLandscape;
|
|
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
|
|
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
|
|
case DisplayServer::SCREEN_SENSOR:
|
|
return UIInterfaceOrientationMaskAll;
|
|
case DisplayServer::SCREEN_LANDSCAPE:
|
|
return UIInterfaceOrientationMaskLandscapeLeft;
|
|
}
|
|
};
|
|
|
|
- (BOOL)prefersStatusBarHidden {
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL)prefersHomeIndicatorAutoHidden {
|
|
if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
|
|
return YES;
|
|
} else {
|
|
return NO;
|
|
}
|
|
}
|
|
|
|
// MARK: Keyboard
|
|
|
|
- (void)keyboardOnScreen:(NSNotification *)notification {
|
|
NSDictionary *info = notification.userInfo;
|
|
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
|
|
|
|
CGRect rawFrame = [value CGRectValue];
|
|
CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
|
|
|
|
if (DisplayServerIPhone::get_singleton()) {
|
|
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
|
|
}
|
|
}
|
|
|
|
- (void)keyboardHidden:(NSNotification *)notification {
|
|
if (DisplayServerIPhone::get_singleton()) {
|
|
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
|
|
}
|
|
}
|
|
|
|
// MARK: Native Video Player
|
|
|
|
- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
|
|
// If we are showing some video already, reuse existing view for new video.
|
|
if (self.videoView) {
|
|
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
|
|
} else {
|
|
// Create autoresizing view for video playback.
|
|
GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
|
|
videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth & UIViewAutoresizingFlexibleHeight;
|
|
[self.view addSubview:videoView];
|
|
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
|
|
}
|
|
}
|
|
|
|
// MARK: Delegates
|
|
|
|
#ifdef GAME_CENTER_ENABLED
|
|
- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
|
|
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
|
|
GameCenter::get_singleton()->game_center_closed();
|
|
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
|
|
}
|
|
#endif
|
|
|
|
@end
|