godot/scene
Fabio Alessandrelli aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
..
2d Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
3d Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
animation fixed init value in root motion rotation 2022-04-18 14:04:49 +09:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Merge pull request #60438 from Paulb23/text-edit-tests 2022-04-25 23:39:30 +02:00
main [Net] Allow branch-specific MultiplayerAPIs. 2022-04-26 17:22:54 +02:00
multiplayer Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
resources Merge pull request #60369 from timothyqiu/al-validate 2022-04-26 08:17:41 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00