godot/scene
Hugo Locurcio eb79833770
Tweak SpatialMaterial's default metallic and roughness texture channels
To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
2019-02-23 19:10:31 +01:00
..
2d Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
3d Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
animation Merge pull request #26068 from luizcarlos1405/master 2019-02-20 22:30:41 +01:00
audio Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
gui Make 'SplitContainer' update drawing only if actually needs to 2019-02-22 10:12:39 -03:00
main Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672 2019-02-22 17:42:29 -03:00
resources Tweak SpatialMaterial's default metallic and roughness texture channels 2019-02-23 19:10:31 +01:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00