godot/platform/android
Marcus Brummer a6e9001579 Check if the specified Android release keystore exists
(cherry picked from commit 21263a65a9)
2020-06-05 12:45:46 +02:00
..
api Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
export Check if the specified Android release keystore exists 2020-06-05 12:45:46 +02:00
java Add support for focus awareness 2020-06-04 15:51:51 -07:00
plugin Perform a clean Gradle build if android plugins changed 2020-06-04 11:17:11 +02:00
SCsub Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
android_keys_utils.cpp Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
android_keys_utils.h Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
audio_driver_jandroid.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_driver_opensl.cpp Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
audio_driver_opensl.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Removed unused code in android detect.py and SCsub 2020-03-25 11:38:54 +01:00
dir_access_jandroid.cpp Fixes Android FileDialog 2020-01-10 15:25:08 +01:00
dir_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
java_class_wrapper.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
java_godot_io_wrapper.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_io_wrapper.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_lib_jni.cpp Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
java_godot_lib_jni.h Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
java_godot_wrapper.cpp Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
java_godot_wrapper.h Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
jni_utils.cpp Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
jni_utils.h Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
net_socket_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
net_socket_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_android.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
os_android.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00