godot/platform
Rémi Verschelde 387597a4a4
OSX: Fix linking with osxcross for arm64
For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).

The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```

Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.

(cherry picked from commit dbbbb53927)
2020-11-19 17:15:27 +01:00
..
android Change android orientations from sensor to user 2020-11-17 12:01:59 +01:00
iphone [3.2] Disable iOS SDK version check on osxcross. 2020-10-21 07:56:05 +03:00
javascript Add missing javascript semi-colons. 2020-11-17 22:25:32 +01:00
osx OSX: Fix linking with osxcross for arm64 2020-11-19 17:15:27 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
uwp Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-19 16:09:59 +02:00
windows Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
x11 Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00