godot/scene/2d
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
..
physics Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
SCsub
animated_sprite_2d.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Expose `AudioStreamPlayer{2D,3D}::set_playing` and remove `AudioStreamPlayer::{2D,3D}::_is_active` 2024-08-30 17:16:46 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
camera_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp Fix GPUParticles Inherit Velocity breaking with physics movement 2024-07-02 01:46:57 +02:00
gpu_particles_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_agent_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_2d.cpp Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_link_2d.h Add NavigationLink function to change navigation map 2024-08-15 22:37:02 +02:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp
navigation_region_2d.h
node_2d.cpp
node_2d.h
parallax_2d.cpp Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
parallax_2d.h Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp Make `Polygon2D::bones` property internal 2024-08-10 17:55:29 +02:00
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Merge pull request #91731 from TokageItLab/b2s 2024-08-19 16:04:40 +02:00
skeleton_2d.h
sprite_2d.cpp Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
tile_map.h Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
tile_map_layer.cpp Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_map_layer.h Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h