godot/scene
PouleyKetchoupp ed1ba5093f Clarify RigidDynamicBody modes
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)

Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
..
2d Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
3d Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
animation Improvements to Tweens' Variant types 2021-09-16 02:08:26 +02:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
gui Merge pull request #52672 from KoBeWi/GraphError 2021-09-15 13:22:54 +02:00
main Merge pull request #51237 from KoBeWi/tween_fix() 2021-09-14 10:29:50 +02:00
resources Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
register_scene_types.cpp Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
scene_string_names.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00