godot/platform
Rémi Verschelde 182d6d6f42
SCons: Add windows_subsystem=default, restores original behavior
We want debug builds to have a console and easy stdout redirection by default.
Windows makes reading the stdout/stderr stream from gui applications too cumbersome
(and most users don't know about it, and just wonder why they don't see a thing).
2020-10-06 09:30:46 +02:00
..
android Merge pull request #41385 from m4gr3d/fix_splash_loading_master 2020-09-28 20:45:53 +02:00
iphone iOS: Native video refactoring 2020-10-02 15:05:01 +03:00
javascript [HTML5] Scons now expects "emcc" to be in PATH. 2020-10-04 14:26:44 +02:00
linuxbsd Fix delay to process clipboard content from Godot in other programs 2020-09-25 16:40:04 +02:00
osx Fix `screen_get_dpi` on macOS for non fractional display scales and restore documentation. 2020-10-01 22:52:20 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
uwp Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
windows SCons: Add windows_subsystem=default, restores original behavior 2020-10-06 09:30:46 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00