godot/modules/mono/editor/GodotTools/GodotTools
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
..
Build C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
Export C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
Ides Adressed Review 2020-10-08 13:51:19 +02:00
Internals C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
Utils Adressed Review 2020-10-08 13:51:19 +02:00
CsProjOperations.cs C#: Fix Godot failing to find class namespace 2020-09-04 01:26:05 +02:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
GodotTools.csproj C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
HotReloadAssemblyWatcher.cs Change assembly watcher after notification changes 2020-06-30 17:41:38 -04:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00