godot/scene
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
..
2d Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
3d Merge pull request #54810 from nekomatata/area-separate-override-modes 2021-11-11 15:11:21 -07:00
animation Add a minimal template build to CI 2021-11-12 09:30:50 -06:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
gui Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
main Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
resources Merge pull request #54920 from Chaosus/vs_fix_crash 2021-11-12 19:21:49 +03:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00